Sang Min Kim

I am a Ph.D. student in Electrical and Computer Engineering at the Seoul National University under the supervision of Prof. Young Min Kim.

Previously, I worked on problems in computer vision and graphics, focusing on neural implicit representations for 3D scene reconstruction.

My current research interests lie in robotics, aiming to bridge the gap between computer vision and robotic control. I am particularly interested in understanding how humans perceive and interact with their environments, and in enabling robots to imitate such intuitive behaviors.

Email  /  CV  /  Google Scholar  /  Github  /  LinkedIn

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Research
EUGens: Efficient, Unified and General Dense Layers
Sang Min Kim*, Byeongchan Kim*, Arijit Sehanobish*, Somnath Basu Roy Chowdhury*, Rahul Kidambi*, Dongseok Shim, Avinava Dubey*, Snigdha Chaturvedi, Min-hwan Oh, Krzysztof Choromanski*
(*Equal contribution)
NeurIPS, 2025
paper / code

Point2Act: Efficient 3D Distillation of Multimodal LLMs for Zero-Shot Context-Aware Grasping
Sang Min Kim, Hyeongjun Heo, Junho Kim, Yonghyeon Lee, Young Min Kim
CoRL, 2025 @ Genpriors Workshop
project page / paper / code

I2-SLAM: Inverting Imaging Process for Robust Photorealistic Dense SLAM
Gwangtak Bae*, Changwoon Choi*, Hyeongjun Heo, Sang Min Kim, Young Min Kim
(*Equal contribution)
ECCV, 2024
project page / paper / code

NFL: Normal Field Learning for 6-DoF Grasping of Transparent Objects
Junho Lee, Sang Min Kim, Yonghyeon Lee, Young Min Kim
RA-L, 2023
project page / paper / video

Robust Novel View Synthesis with Color Transform Module
Sang Min Kim, Changwoon Choi, Hyeongjun Heo, Young Min Kim
Computer Graphics Forum (Proceedings of Pacific Graphics), 2023
project page / paper / code

Balanced Spherical Grid for Egocentric View Synthesis
Changwoon Choi, Sang Min Kim, Young Min Kim
CVPR, 2023
project page / code / arXiv

Misc
Minicraft: ray-tracing version of minecraft
Graphics Programming, SNU, Fall 2022
video

Clone the minecraft with OpenGL. Implement the ray-tracing acceleration algorithm(3D DDA).


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