I am a Ph.D. student in Electrical and Computer Engineering at the Seoul National University under the supervision of Prof. Young Min Kim.
Previously, I worked on problems in computer vision and graphics, focusing on neural implicit representations for 3D scene reconstruction.
My current research interests lie in robotics, aiming to bridge the gap between computer vision and robotic control. I am particularly interested in understanding how humans perceive and interact with their environments, and in enabling robots to imitate such intuitive behaviors.
Minicraft: ray-tracing version of minecraft Graphics Programming, SNU, Fall 2022
video
Clone the minecraft with OpenGL. Implement the ray-tracing acceleration algorithm(3D DDA).
This template is a modification to Jon Barron's website. Find the source code to my version here. Feel free to clone it for your own use while attributing the original author Jon Barron.